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RBT Exam Prep · Topic 2 of 5

Skill Acquisition Procedures

DTT · NET · Prompting · Prompt Fading · Chaining · Shaping · Reinforcement Schedules

Overview

Skill acquisition is a core function of the RBT. RBTs implement teaching procedures designed by their supervising BCBA to help clients learn new skills β€” from communication to daily living to academic skills. Precise implementation is critical.

The Three-Term Contingency (ABCs of Skill Teaching)

Antecedent (SD or instruction) → Behavior (client response) → Consequence (reinforcement or no reinforcement). Every teaching trial follows this structure. Also called the "three-term contingency" or "operant contingency."

Discriminative Stimulus (SD)

The specific antecedent stimulus that signals that reinforcement is available for a particular response. The RBT presents the SD clearly and consistently as written in the program. Example: holding up a picture card and saying "What is this?"

Reinforcement

A consequence that increases the future likelihood of a behavior. Positive reinforcement = adding something desired. Negative reinforcement = removing something aversive. RBTs use reinforcers identified by their BCBA through preference assessments.

RBT's Role in Skill Acquisition

RBTs implement skill programs exactly as designed by the BCBA. They deliver SDs clearly, prompt as specified, provide reinforcement per the schedule, collect trial-by-trial data, and report performance to their supervisor.

DTT vs NET Comparison

Feature Discrete Trial Training (DTT) Natural Environment Teaching (NET)
StructureHighly structured, therapist-ledChild-led, naturalistic
SettingTabletop, clinic, designated areaPlay area, home, community
MotivationTherapist-controlled reinforcersChild's natural motivation (MO-based)
Massed trialsYes β€” many trials in a rowNo β€” embedded in natural activities
GeneralizationRequires explicit programmingOccurs more naturally
SD deliveryClear, consistent, controlledEmbedded in natural interactions
Best forNew skill acquisition, discrete skillsGeneralization, communication, play

DTT Components

Intertrial Interval (ITI)

Brief pause (1–5 seconds) between the end of one trial and the start of the next SD. Allows the client to reset and prevents response chaining across trials. The RBT pauses briefly, then presents the next SD.

Massed vs Distributed Trials

Massed = multiple trials of the same target in a row (faster acquisition). Distributed = trials interspersed across different targets in the session (better maintenance and generalization). The BCBA specifies which to use.

Correct Response Procedure

Client responds correctly → deliver reinforcement as specified (e.g., praise + token, preferred item for 5 sec) → record + → pause (ITI) → next trial.

Incorrect Response Procedure (Error Correction)

Client responds incorrectly or no response within time limit → deliver error correction procedure as specified by BCBA (e.g., 4-step: SD → prompt → response → reinforcement → transfer trial). Record −. Do NOT provide reinforcement for incorrect responses.

Natural Environment Teaching (NET)

Natural Environment Teaching (NET)

Teaching occurs within naturally occurring activities and interactions using items the client is already motivated to access (captures and contrives Motivating Operations). Skills are taught in context and are more likely to generalize.

Capturing vs Contriving MOs

Capturing = taking advantage of naturally occurring motivation (client reaches for a snack → SD "What do you want?"). Contriving = arranging the environment to create motivation (put desired toy out of reach).

Incidental Teaching

A form of NET where the teacher waits for the client to initiate (approach an item), then creates an opportunity to teach a target response before providing access to the item.

Prompting Hierarchy

Prompt Level Type Description Independence Level
Gestural (G)IndirectPoint, gesture, nod toward correct answerModerate
Positional (P)IndirectPlace correct item closer to clientModerate
Visual (V)IndirectWritten cue, picture, symbolModerate
Verbal (VB)DirectPartial or full verbal instructionLow
Model (M)DirectDemonstrate the correct responseLow
Physical (PH)Most intrusiveHand-over-hand or partial physical guidanceLowest

Prompting Strategies & Fading

Most-to-Least (MTL) Prompting

Begin with the MOST intrusive prompt (often physical/full verbal), then systematically fade to less intrusive prompts as the client gains independence. Good for new skills β€” ensures success and minimizes errors. RBT starts with highest level, reduces as client demonstrates consistent correct responding.

Least-to-Most (LTM) Prompting

Begin with the LEAST intrusive prompt, add more support only if the client does not respond correctly within the time limit. Also called "prompt hierarchy." Allows client to attempt independently first. Good when client has some skill.

Prompt Delay (Time Delay)

Inserting a delay between the SD and the prompt. Constant time delay = same delay every trial (e.g., always 3 seconds). Progressive time delay = delay increases across trials. Encourages independent responding before prompt is delivered.

Graduated Guidance

A form of physical prompting where the therapist provides as much physical assistance as needed and immediately fades the level of pressure as the client begins to respond. "Shadow" the client's hands as they approach independence.

Prompt Fading Goal

The goal is always to fade ALL prompts so the client responds to only the natural SD. Prompt dependency occurs when clients only respond WITH a prompt β€” the RBT must implement fading as programmed by the BCBA.

Stimulus Control

When a specific stimulus reliably evokes a specific behavior. In DTT, the goal is for the SD alone to control the behavior (no prompts needed). Prompts are used to initially transfer stimulus control and are faded as control transfers to the natural SD.

Chaining Methods

Method Description How RBT Implements Best For
Forward Chaining Teach first step first; prompt remaining steps Reinforce completion of step 1, then 1+2, etc. Skills where sequence matters and first steps easiest
Backward Chaining Teach LAST step first; prompt preceding steps Client completes final step independently, then works backward Skills where final step provides natural reinforcement
Total Task Chaining Client attempts ALL steps each trial; prompt as needed Prompt any step where client needs help; fade prompts across trials Clients with some prerequisite skills; faster acquisition

Task Analysis

Breaking a complex behavior (e.g., hand washing) into small, sequential, measurable steps. Written by BCBA. RBT uses the task analysis to prompt and record + or − for each step each trial. Essential for chaining procedures.

Shaping

Shaping

Reinforcing successive approximations toward a target behavior. Start by reinforcing responses that resemble the target, gradually requiring closer approximations before delivering reinforcement. Example: teaching a child to say "ball" → reinforce "ba" → "bal" → "ball".

Differential Reinforcement in Shaping

Only reinforce the current approximation criterion β€” do not reinforce previous (already-mastered) approximations. Move the criterion forward as the client consistently meets the current level.

Reinforcement Schedules

Schedule Description Pattern Behavioral Effect
CRF (FR1)Every response reinforcedContinuousRapid acquisition; fast extinction
FR (Fixed Ratio)After every Nth responsePredictablePost-reinforcement pause
VR (Variable Ratio)After average of N responsesUnpredictableHighest rate; most resistant to extinction
FI (Fixed Interval)First response after fixed timeScallop pattern (slow then burst)Slowest before interval ends
VI (Variable Interval)First response after average timeSteady moderate rateModerate, steady; resistant to extinction

CRF vs Intermittent

CRF (continuous reinforcement) = reinforce EVERY correct response; used in initial skill acquisition. Intermittent = reinforce SOME responses; used for maintenance and to build persistence. RBT fades from CRF to intermittent as directed by BCBA.

VR: Most Resistant to Extinction

Variable ratio schedules produce the highest rates of behavior and are the most resistant to extinction because reinforcement is unpredictable (slot machine effect). Used to maintain behaviors that have been acquired.

Practice Quiz

Question 1 of 10
In a DTT trial, the therapist says "Touch red" (holding up two cards). The child touches the red card. The therapist gives a sticker immediately. What is the consequence in this three-term contingency?
Question 2 of 10
An RBT begins a teaching session by providing full physical hand-over-hand guidance, then moves to partial physical, then model, then gesture, then no prompt as the client improves. This is called:
Question 3 of 10
A client is learning to wash hands. The RBT teaches the last step (turning off the faucet) first, while prompting all earlier steps. This is:
Question 4 of 10
Which reinforcement schedule produces the HIGHEST rate of responding and is MOST resistant to extinction?
Question 5 of 10
An RBT waits 3 seconds after delivering the SD before providing a prompt. This is the same wait time every trial. This strategy is called:
Question 6 of 10
During NET, the client reaches for a toy car on a high shelf. The RBT sees this as an opportunity to prompt "What do you want?" This is an example of:
Question 7 of 10
A child is learning to say "more." The RBT first reinforces any vocalization, then only "m" sounds, then "mo," then "mor," then "more." This is:
Question 8 of 10
After a client consistently completes step 1 of a task independently, the RBT begins requiring steps 1 and 2 before delivering reinforcement. This is:
Question 9 of 10
A client only completes tasks when the therapist physically guides them through each step and does not respond when the physical prompt is removed. This is called:
Question 10 of 10
The intertrial interval (ITI) in DTT serves what purpose?

Quiz Complete!

Memory Hooks

🎯
DTT Three-Term Contingency
"ABC = SD → Response → Consequence"
Antecedent (SD) → Behavior (client response) → Consequence (reinforcement). Every DTT trial follows A→B→C.
πŸ”ΌπŸ”½
MTL vs LTM Prompting
"Most = Safety Net First, Least = Try First"
Most-to-Least: start with MOST support (new skills, errorless). Least-to-Most: start with LEAST support (existing skills, independence first).
⛓️
Chaining: Forward vs Backward
"Forward = First First; Backward = Last First"
Forward chaining: teach step 1 first. Backward chaining: teach LAST step first (natural reinforcement at the end).
🎰
VR = Slot Machine
"Variable = Unpredictable = Persistent"
VR schedule: unpredictable reinforcement → highest response rate and most resistant to extinction. Just like gambling.
⏰
Time Delay
"Wait Before You Help"
Insert a pause between SD and prompt. Constant delay = same pause every trial. Progressive delay = pause increases over time. Goal: client responds before the prompt.
🌿
DTT vs NET
"Table = DTT, Floor = NET"
DTT: structured, therapist-led, massed trials at a table. NET: child-led, naturalistic, uses the child's own motivation in the environment.

Flashcards (click to flip)

Question

What are the three parts of a DTT trial?

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Answer

SD (discriminative stimulus/instruction) → Response (client behavior) → Consequence (reinforcement or error correction). The three-term contingency: Antecedent → Behavior → Consequence.

Question

Most-to-least vs least-to-most prompting β€” when to use each?

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Answer

Most-to-Least: start with most intrusive prompt (physical/full verbal); fade to less intrusive. Use for NEW skills. Least-to-Most: start with no/minimal prompt; add support only if needed. Use when client has some skill.

Question

Forward vs backward vs total task chaining

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Answer

Forward: teach FIRST step first, prompt rest. Backward: teach LAST step first (natural reinforcer). Total task: client attempts ALL steps each trial, prompt as needed. BCBA chooses based on client and skill.

Question

What is shaping?

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Answer

Reinforcing successive approximations toward a target behavior. Start by reinforcing responses similar to the target, then gradually require closer approximations. Example: "ba" → "bal" → "ball".

Question

CRF vs intermittent reinforcement β€” when is each used?

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Answer

CRF (every response): used during INITIAL acquisition for fast learning. Intermittent (some responses): used for MAINTENANCE and building persistence. RBT fades from CRF to intermittent as directed by BCBA.

Question

What is prompt dependency and how is it avoided?

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Answer

Prompt dependency = client only responds when a prompt is present, not to the SD alone. Avoided by systematically fading prompts as planned by the BCBA so stimulus control transfers to the natural SD.

Question

What is the intertrial interval (ITI)?

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Answer

Brief pause (1–5 sec) between the end of one trial and the start of the next SD. Allows the client to reset. Prevents response chaining across trials. The RBT pauses, then delivers the next SD.

Question

What is the difference between capturing and contriving motivating operations in NET?

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Answer

Capturing: using naturally occurring motivation (client reaches for item → teaching opportunity). Contriving: engineer the environment to CREATE motivation (put toy out of reach). Both create teaching opportunities in natural contexts.

Study Advisor

Beginner

Start with the three-term contingency (SD → Response → Consequence). Then learn DTT trial structure: SD → response → consequence → ITI. Know the difference between DTT (structured/tabletop) and NET (naturalistic/child-led).

Intermediate

Study prompting types (physical, model, verbal, gestural, positional, visual) and the two main hierarchies (most-to-least vs least-to-most). Understand prompt fading goal: transfer stimulus control to the SD alone.

Advanced

Master chaining (forward/backward/total task), shaping (successive approximations), reinforcement schedules (CRF vs VR vs FR vs FI vs VI), and error correction procedures. Know when to use each and why.

Exam Focus

High-yield: DTT = SD→Response→Consequence; MTL = most intrusive first (new skills); LTM = least intrusive first; Forward = first step first; Backward = last step first; VR = most resistant to extinction; Shaping = successive approximations.

Quick Review

DTT: SD→R→C; MTL=safety net first; LTM=try first; Forward chaining=step 1 first; Backward=last step first; Total task=all steps each trial; Shaping=closer approximations; VR=highest rate/most resistant; CRF=every response; Prompt fading=goal is no prompts.