Arcade or puzzle game
An original game people want to replay
Examples: a one-screen dodge, catch or puzzle game with their own characters, art and sound. Friends and classmates are the first players.
6-week AI build workshop · Ages 13–17 · Live online
No coding. In six weekly live online sessions, teens build a game, a learning game or a useful tool with today's AI tools, check what the AI got wrong, and launch it to real players. They build their first game in session one and finish with a project they own and a Demo Day for parents.
What they build
Every teen builds a mini game in the first session. Then each one picks a project small enough to finish in six weeks and good enough that people outside the class will use it.
Arcade or puzzle game
Examples: a one-screen dodge, catch or puzzle game with their own characters, art and sound. Friends and classmates are the first players.
Learning game
Examples: a times-tables game for a younger sibling's class, a vocab game for Spanish, a rules quiz for a sports team.
Useful tool
Examples: a GPA calculator for their school's grading scale, a stats tracker for their team, a study planner.
Every project is original: no copies of games or characters someone else owns. We also don't teach mass-produced AI content or "passive income" schemes. We teach what we've seen work on our own live sites.
The six weeks
A quick tour of today's AI tools, then every teen builds a playable mini game in the session. Before next week, they pick a project idea and talk to five people who would use it.
Leaves with: a game to show you, and a project ideaThey learn to describe exactly what to build: who it's for, how it works and how it looks. Then they test what comes back, explain what's wrong and rebuild.
Leaves with: a working first versionA bug hunt. Check every score, answer and fact. Test it on a phone. Find the bugs and guide the AI to fix them.
Leaves with: a version they can trustA clear name, a short page that says what it is and who it's for, the search basics that matter today, and a safety review before it goes live.
Leaves with: a published projectShare it where its players and users are, aim for 10 or more, collect honest feedback and read the first numbers.
Leaves with: real users and feedbackFix what users hit, then present the project to parents and guests on a live Demo Day call. Each teen leaves with a plan for what to build next.
Leaves with: a finished project and a next stepWhat your teen leaves with
Something real on the internet, with a link they can share, that keeps working after the workshop ends.
"I built something real people used" is a strong entry for college applications, essays and summer programs.
They learn to question AI output, check it and fix it. That carries into schoolwork and any future job.
Idea, build, test, launch, measure. Once they've done it once, they can do it again on their own.
Who's behind it
AI Creator Launchpad is offered by FlashGenius, a leading AI-powered platform for professional certification preparation. Building learning with AI is what we do every day. This workshop brings that to teens.
Founded by Arun S, a program manager with over 25 years of experience. Not a developer, and that's the point: the skill this workshop teaches is directing AI to build something real, not writing code.
Founding cohort
The first cohort is small and priced below what later cohorts will pay. Waitlist families get the first seats.
No payment to join
Questions parents ask
No. Teens describe what they want in plain language and the AI tools build it. The skill we teach is directing the AI, testing what it makes and fixing what's wrong.
Each week has a 90-minute live video call with a small group, plus an optional 30-minute help hour midweek. The instructor demonstrates on screen, then teens build their own projects while sharing their screens for help. It's hands-on the whole time, not a lecture. Teens join from home on a laptop or desktop. Between sessions, they spend 60–90 minutes on a short build mission.
No. They build games, and that's different work: designing the rules, testing every score, fixing bugs and getting other people to play. Teens who prefer something practical can build a learning game or a useful tool instead. Every project goes through the same steps from idea to launch.
In week one they see a range of tools, such as AI assistants, image generators and AI website builders. For building, they use only two or three, so time goes into the project and not into learning interfaces. We confirm every tool's age rules before the cohort starts and share the list with parents.
Nothing is published until the instructor reviews it. Projects never include a teen's last name, school, address or photo. Where a tool requires an adult account, the parent owns it.
Not when you join the waitlist. Your teen attends the kickoff session first, at no cost. If they want to continue, you pay the founding price then. If it isn't a fit, you owe nothing.
No. Every core tool has a free tier that covers the workshop. A custom domain is optional and costs about $10–20 a year if your family wants one later.
Each session has a short written recap and a checklist so they can catch up. The instructor will help them get back on track at the start of the next session.
Yes. Creative teens often do best, because the hard part is choosing a good idea and judging the result, not technical skill.
FlashGenius (flashgenius.net) is an AI-powered platform that helps professionals prepare for certification exams. AI Creator Launchpad is its live online workshop for teens, led by FlashGenius instructors.
Waitlist
Joining is free. We'll email dates and session times before launch. Your teen joins the first session at no cost, and you pay only if they want to continue.
We ask parents, not teens, to sign up. We don't collect your teen's name here.
Questions? Email creator@flashgenius.net.